Thursday
Hey guys,
I have been experimenting with Particular for the past couple of days trying to create something cool and I’m happy to report that it is here. Now most normal people would have created some text in 3d and broken it apart using p_flow or something similar to get a nice 3d partical sim, me however I like it the hard way :] A lot of people probably do this the same way or better but this method is pure cheat so here we go using Particular. I set it up to emit particals from a layer using a light. The first layer was text with alpha then when Particular emitted 20,000 particals I faded out the layer leaving me with 20,000 particals in the shape and colour of the layer. I then proceeded to use gravity and turbulence displacement to manipulate the particals in a cool fashion that’s to my liking hope you agree.



